Frostfaerie - City of Heroes

I had wanted to dress up as my primary character from City of Heroes ever since I designed her in Beta, so I made her for the Halloween contest in 2005.
The main problem with this costume is that it's drawn to look like armour, but it's essentially just a skin painted on to the character shape that stretches and conforms to the body, so it would be impossible to make as actual armor. So I sort of improvised.
The bodysuit is based on the Kwik-sew pattern, modified to have only a back seam. I made a main bodysuit out of white spandex and then used leftover pieces of spandex to make the overlay pieces to create 3-D definition for the 'armor' pieces. This involved a lot of putting on, pinning, taking off, sewing, putting on, more pinning, ad nauseam. Then all the edges were accented with shading using Prismacolor markers. I wish I could have airbrushed the shading, but I didn't have a compressor and I was short on time, so I went with the markers.
The knotwork patterns were a pain in the butt; by the last one I was so sick of knotwork I wanted to kill something. The 'rivets' are metal brads, spraypainted white and outlined in marker.
The elbows and knees are a textured waffle-weave black spandex to match the texture in the game; it doesn't really show up well in photos unfortunately. The boots are bought, and the arm wraps are strips of stretchy wet-look spandex.
The horns are insulation foam and cardboard, held together with duct tape and covered with papier-maché and textured modeling paste, painted with purple and interference blue acrylics and sewn to the wig.
The main problem with this costume is that it's drawn to look like armour, but it's essentially just a skin painted on to the character shape that stretches and conforms to the body, so it would be impossible to make as actual armor. So I sort of improvised.
The bodysuit is based on the Kwik-sew pattern, modified to have only a back seam. I made a main bodysuit out of white spandex and then used leftover pieces of spandex to make the overlay pieces to create 3-D definition for the 'armor' pieces. This involved a lot of putting on, pinning, taking off, sewing, putting on, more pinning, ad nauseam. Then all the edges were accented with shading using Prismacolor markers. I wish I could have airbrushed the shading, but I didn't have a compressor and I was short on time, so I went with the markers.
The knotwork patterns were a pain in the butt; by the last one I was so sick of knotwork I wanted to kill something. The 'rivets' are metal brads, spraypainted white and outlined in marker.
The elbows and knees are a textured waffle-weave black spandex to match the texture in the game; it doesn't really show up well in photos unfortunately. The boots are bought, and the arm wraps are strips of stretchy wet-look spandex.
The horns are insulation foam and cardboard, held together with duct tape and covered with papier-maché and textured modeling paste, painted with purple and interference blue acrylics and sewn to the wig.